Download "Hyper Casual FX Pack Vol.1" for FREE. This package is provided for learning purposes or testing before purchase. NOT FOR COMMERCIAL USE.








Details
File size: 5.4 MB
Latest version: 1.4
Latest release date: Feb 19, 2025
Original Unity version: 2021.3.10
Description
Hyper Casual FX Pack Vol.1 is a Unity asset pack featuring 100 particle effect prefabs optimized for hyper-casual games. With 29 textures, 33 materials, 1 shader, and 5 meshes, it offers lightweight, customizable visual effects. Compatible with Built-in, URP, and HDRP, it’s ideal for enhancing 2D or 3D mobile and web games.
- 100 particle effect prefabs for hyper-casual games
- Optimized with 29 textures, 33 materials, 1 shader, 5 meshes
- Compatible with Built-in, URP, and HDRP
- Supports 2D, 3D, and VR environments
- Lightweight and performance-focused
Requirements
- Unity 2021.3.10 or higher (2021.2.0+ for Built-in Shader Graph)
- Shader Graph package for Built-in pipeline
- Basic understanding of Unity’s particle system
Render Pipeline Compatibility
- Built-in Render Pipeline: Compatible (2021.3.10f1, 2022.3.43f1)
- Universal Render Pipeline (URP): Compatible (2021.3.10f1, 2022.3.43f1)
- High Definition Render Pipeline (HDRP): Compatible (2021.3.10f1, 2022.3.43f1)
Features
- Prefabs: 100 particle effect prefabs for hyper-casual visuals
- Assets (v1.4): 29 textures, 33 materials, 1 shader, 5 meshes
- Optimization: Separated materials/textures to reduce memory usage
- Customization: Adjustable effects via Unity’s particle system
- Compatibility: Works in 2D, 3D, and VR; supports orthographic cameras (with “Use SoftParticle Factor?” disabled)
- Render Pipelines: Compatible with Built-in, URP, and HDRP
- Import Notes: Click ‘Skip’ in Package Manager warning; Shader Graph required for Built-in
Support
- Documentation included with the asset
- Community support via Unity Asset Store forums
- Contact the developer through the Unity Asset Store
Additional Information
Links:
Notes:
Optimized for hyper-casual games, this pack is lightweight and versatile for mobile and web platforms. For orthographic cameras or 2D/VR projects, disable the “Use SoftParticle Factor?” parameter. Shader Graph is required for Built-in pipeline usage. Check import warnings and click ‘Skip’ as advised.
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