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Details
File size: 14.8 MB
Latest version: 2.2.6
Latest release date: Apr 29, 2025
Original Unity version: 2022.3.39
Description
Binding System 2 is an advanced Unity utility for fast, no-code data binding, allowing developers to link fields and properties directly in the Inspector. Supporting UI systems, modular scripts, dependency injection, and Scriptable Object Architecture, it enables dynamic connections like UI themes, material properties, or game logic effects. With full source code and optimized performance, it’s ideal for enhancing modularity and reusability.
- No-code binding of fields/properties in the Inspector
- Supports UI systems, modular scripts, and Scriptable Objects
- Compatible with Built-in, URP, and HDRP (2022.3.39f1)
- Full source code included for customization
- Optimized performance with minimal memory allocations
Requirements
- Unity 2022.3.39 or higher
- Basic understanding of Unity’s Inspector and scripting
- Optional: Knowledge of Scriptable Objects for advanced use
Render Pipeline Compatibility
- Built-in Render Pipeline: Compatible (2022.3.39f1)
- Universal Render Pipeline (URP): Compatible (2022.3.39f1)
- High Definition Render Pipeline (HDRP): Compatible (2022.3.39f1)
Features
- Quick Data Binding: Instantly link serialized/non-serialized properties in the Inspector
- Two Binding Approaches: Inspector-based for ease or code-based for performance
- Non-Destructive Binding: Bind fields without altering internal data or code
- Intuitive Setup: User-friendly UI with searchable dropdowns for binding
- Real-Time Debugging: Live Debug and error visualizations for data flow
- Custom Extensibility: Add converters, modifiers, and value providers
- Optimized Performance: High-performance architecture with optimized reflection
- Applications:
- Create UI systems linked to config files (themes, palettes, labels)
- Modular scripts for 3D sliders, motors, switches controlling other systems
- Dependency Injection for component reuse
- Scriptable Object Architecture for dynamic property linking
- Dynamic effects (e.g., particle colors based on health, material glow based on temperature)
- Source Code: Full source included for transparency and customization
- Demo Scenes: Built-in Render Pipeline demos (see documentation for enabling)
- Upgrade Note: Follow documentation for upgrading from Binding System v1
Support
- Documentation (Placeholder)
- Roadmap (Placeholder)
- Discussions (Placeholder)
- Community support via Unity Asset Store forums
- Contact the developer through the Unity Asset Store
Additional Information
Links:
Notes:
Placeholder links for documentation, roadmap, and discussions provided; check the Asset Store for official links. Demo scenes use Built-in Render Pipeline but are compatible with URP and HDRP. Full source code included. Ideal for UI systems, modular scripting, and dynamic game logic. Follow upgrade guide for transitioning from Binding System v1.
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