Download "ObjectNet - Easier Multiplayer System" for FREE. This package is provided for learning purposes or testing before purchase. NOT FOR COMMERCIAL USE.




Details
File size: 53.3 MB
Latest version: 1.41
Latest release date: May 1, 2025
Original Unity version: 2022.3.9
Description
ObjectNet - Easier Multiplayer System is a user-friendly multiplayer solution for Unity, designed to simplify the creation of multiplayer games. Using an event-based system, it offers automatic synchronization of movement, animations, and more with minimal code changes. With support for Steam Transport, host migration, and Docker, it’s ideal for indie developers and supports multiple platforms, except WebGL without custom transport.
- Event-based multiplayer system with no CCU/server limits
- Automatic synchronization of movement, scale, animations, particles
- Steam Transport and host migration for server-free multiplayer
- Supports Windows, Linux, MacOS, Android, iOS, Xbox, Nintendo Switch
- 24 example scenes and extensive documentation
Requirements
- Unity 2022.3.9 or higher
- Basic understanding of Unity’s MonoBehaviour and networking concepts
- Optional: Steam SDK for Steam Transport; Dissonance license for voice chat
- Custom WebSocket transport for WebGL support
Render Pipeline Compatibility
- Built-in Render Pipeline: Compatible (2022.3.9f1)
- Universal Render Pipeline (URP): Compatible (2022.3.9f1)
- High Definition Render Pipeline (HDRP): Compatible (2022.3.9f1)
Features
- Event-Based System: Independent events for easy tracing and debugging
- Automatic Synchronization: Syncs movement, rotation, scale, animations, particles with minimal setup
- Flexible Server Options: One-click switch between LAN, Embedded, Relay, Peer-to-Peer, or Authoritative servers
- Transport Systems: Supports ObjectNet, Unity, Steam, or custom transports
- Steam Integration: Steam Transport, Lobby System, and Host Migration for server-free multiplayer
- Anti-Cheat: Authoritative server and Remote Input to prevent cheating
- Smooth Movement System: Optimized system to eliminate jittering
- Docker Ready: Deploy Linux servers to cloud services with one click
- Voice Chat: Dissonance Voice Chat integration (requires separate license)
- Encryption: Optional embedded or custom encryption for messages
- Smart Changes Detection: Updates only changed data to reduce bandwidth
- Variable Synchronization: Sync variables with callbacks, no code changes needed
- Custom Data Streams: Send/receive complex data structures
- Low Intrusive: Integrates into new or existing projects with minimal changes
- Intuitive UI: Clean interface to guide setup and configuration
- Multi-Platform Support: Windows, Linux, MacOS, Android, iOS, Xbox, Nintendo Switch
- Documentation: Rich online manual, full API docs, and 24 example scenes
- Note: WebGL requires custom WebSocket transport
Support
- Online Manual (Placeholder)
- API Documentation (Placeholder)
- Steam Transport YouTube Tutorial (Placeholder)
- Docker YouTube Tutorial (Placeholder)
- Community support via Unity Asset Store forums
- Contact the developer through the Unity Asset Store
Additional Information
Links:
Notes:
Placeholder links for manual, API, and tutorials provided; check the Asset Store for official links. ObjectNet is render pipeline-agnostic but includes URP-based example scenes with a Built-in conversion package. WebGL requires a custom WebSocket transport. Ideal for FPS, cooperative, racing, or card games, with Steam Transport for cost-free multiplayer. Dissonance Voice Chat requires a separate license.
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