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Smooth Sync v3.42 (02 May 2025) - Free Download

Simple drop-in setup for Netcode for GameObjects, Mirror, PUN, PUN2, MLAPI, FishNet, and UNet. No coding required!
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Simple drop-in setup for Netcode for GameObjects, Mirror, PUN, PUN2, MLAPI, FishNet, and UNet. No coding required!

Download "Smooth Sync" for FREE. This package is provided for learning purposes or testing before purchase. NOT FOR COMMERCIAL USE.

Details

File size: 390.0 KB

Latest version: 3.42

Latest release date: May 2, 2025

Original Unity version: 2019.4.40

Description

Smooth Sync is a plug-and-play Unity networking utility that enhances synchronization for Rigidbodies, Rigidbody2D, and Transforms across Netcode for GameObjects, Mirror, PUN, PUN2, MLAPI, FishNet, and UNet. Requiring no coding, it offers smoother, more accurate syncing than Unity’s NetworkTransform, with up to 60% less bandwidth usage. Highly configurable, it supports interpolation, extrapolation, and authority changes, making it ideal for multiplayer games, VR, and physics-based objects. Includes full source code, example scenes, and professional support.

  • Drop-in sync for multiple networking systems
  • Up to 60% reduced bandwidth compared to NetworkTransform
  • Compatible with Built-in, URP, and HDRP (2019.4.40)
  • Supports Rigidbodies, Transforms, VR, and physics
  • Includes example scenes, source code, and documentation

Requirements

  • Unity 2019.4.40 or higher
  • Supported networking system (Netcode for GameObjects, Mirror, PUN, PUN2, MLAPI, FishNet, or UNet)
  • Basic understanding of Unity’s networking and physics systems

Render Pipeline Compatibility

  • Built-in Render Pipeline: Compatible (2019.4.40)
  • Universal Render Pipeline (URP): Compatible (2019.4.40)
  • High Definition Render Pipeline (HDRP): Compatible (2019.4.40)

Features

  • Drop-in Setup: Add SmoothSync script to sync objects with no coding
  • Bandwidth Efficiency: Reduces networking costs by up to 60% compared to NetworkTransform
  • Interpolation & Extrapolation: Compensates for lag with smooth syncing
  • Highly Configurable:
    • Choose data to send and send frequency
    • Optional float compression for lower bandwidth
    • Customizable interpolation/extrapolation settings
  • Broad Compatibility: Supports Rigidbody, Rigidbody2D, Transforms, child objects, dedicated servers, P2P, pausing, host migration, and authority changes
  • Platform Support: Runs on Windows, OSX, Linux, iOS, Android, WebGL, Vive, Oculus, Windows Phone, Xbox, PlayStation, Nintendo
  • VR Support: Smooth authority changes for VR object handling (UNet/Mirror/MLAPI/PUN2)
  • Example Scenes: Fully functional and documented scenes for quick setup
  • Full Source Code: Included with detailed comments for customization
  • Professional Support: 5-star rated support via email and forums
  • Related Assets: Compatible with Match Up (matchmaking) and NAT Traversal (NAT punch-through)

Support

  • Support (Placeholder)
  • Community support via Unity Asset Store forums
  • Contact the developer through the Unity Asset Store

Additional Information

Links:

Notes:

Placeholder link for support provided; check the Asset Store for official links. Compatible with all render pipelines, making it versatile for multiplayer games. Ideal for syncing vehicles, characters, or physics-based objects, especially in VR or low-bandwidth scenarios. Full source code enables adaptation to custom networking systems. Used by over 1 million gamers.

❤️ If you enjoy this asset, consider leaving a review to support the creator. Thank you! ❤️

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