Terrain To Mesh
- File Size: 22.8 MB
- Latest Version: 2025.7
- Latest Release Date: Jul 3, 2025
- Original Unity Version: 2019.4.0
- Price: $60 (Taxes/VAT calculated at checkout)
Description
Terrain To Mesh is a Unity editor and runtime tool for converting Unity TerrainData into meshes, offering ultra-fast conversion, full vertex count control, and a mesh split system. It supports 16 and 32-bit meshes and includes a splatmap shader mimicking Unity’s built-in terrain shader with up to 16 layers (device-dependent). Features exporters for basemaps (baking terrain textures into one), trees, grass, detail meshes, and OBJ files. Compatible with Built-in, URP, and HDRP pipelines in Unity 2019.4.0 and above (LTS versions). Shaders are Curved World compatible. Source code is available only in the Amazing Terrain Tools Bundle. Includes documentation, forum, and support. Covered by the Unity Refund Policy.
Compatibility
Built-in
Compatible (Unity 2019.4.0+ LTS)
URP
Compatible (Unity 2019.4.0+ LTS)
HDRP
Compatible (Unity 2019.4.0+ LTS)
Additional Info: Compatible with Built-in, URP, and HDRP pipelines in Unity 2019.4.0, 2020.3, 2021.3, 2022.3, and 6000.0 (LTS versions only). Shaders are Curved World compatible. Works only with Unity TerrainData; custom terrain shaders or tree/grass placement assets may not be fully supported. No external dependencies required.
Features
- Ultra-fast conversion of Unity TerrainData to mesh
- Full vertex count control for generated meshes
- Mesh split system for optimized performance
- Support for 16 and 32-bit meshes
- Splatmap shader mimicking Unity’s terrain shader (up to 16 layers, device-dependent)
- Basemap exporter to bake terrain textures into one file
- Exporters for trees, grass, and detail meshes
- Terrain to OBJ exporter
- Compatible with Built-in, URP, and HDRP pipelines (Unity 2019.4.0+ LTS)
- Shaders compatible with Curved World
- Included in Amazing Terrain Tools Bundle (source code available in bundle)
- Documentation, forum, and support included
- Holes rendered with Alpha Cutout shader (not cut)
- No external dependencies required
- Covered by Unity Refund Policy
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